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Nuka world good ending
Nuka world good ending






nuka world good ending

You’ll make one faction happy, but the others will be displeased. You have to choose sides because every time you take over new territory, you assign it to one of them. There are the Ninja-raiders, the Disciples the bro wildman Raiders, The Pack and the stuck-up, hair-obsessed Raiders, the Operators.

nuka world good ending

You have to “prove yourself” to the Raiders by clearing out the abandoned and infested sections of the theme park where they haven’t ventured, and you can choose to ally yourself with one of three Raider sub-factions (because this wouldn’t be Fallout without three factions). It’s definitely an awkward lead-in, but the game is content to give you next to no power as the new Overboss. Kill him and suddenly you’re the new Overboss, despite the fact that the Raiders didn’t even know you existed 10 minutes ago. One of the chief complaints about Nuka-World will no doubt be the rather hurried set-up to the concept, where you, a wanderer, are tricked into visiting Nuka-World on a presumed quest, only to fall into a trap the Raiders call “The Gauntlet,” which has you running through a booby-trapped maze and fighting the Overboss of the entire encampment at the end.








Nuka world good ending